DDoS attacks halt LCK matches and disrupt broadcasts
In February 2024, DDoS attacks disrupted player connections and broadcasts in the LCK, causing matches to be delayed or suspended. The league responded with private pre-recorded broadcasts and matches without spectators, and in March it introduced offline game servers at LoL Park to bring the league back to normal.
Key facts
- Affected organization
- LCK
- Incident type
- DDoS
- Occurred / detected
- Not confirmed
- Scale of damage
- Match delays and suspensions, and disrupted live broadcasts
- Cause / method
- DDoS attacks
- Location
- South Korea
Timeline
- Lengthy LCK match delays and a switch to recorded broadcasts were reported, with the exact cause still under investigation.
- Following successive DDoS attacks, week 6 of the Spring split was switched to private pre-recorded broadcasts.
- Live broadcasts resumed without spectators.
- The league said it had introduced offline game servers at LoL Park and was working to bring the league back to normal.
18 related reports
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- 디도스 막겠다, 롤파크에 오프라인 서버 도입
- '디도스 쇼크' LCK, 경기장 전용 게임 서버 도입
- ‘디도스 공격’에 당한 LCK… 속수무책 게임 업계
- X도, LCK도 당했다는 디도스(DDoS)란?
Other incidents at LCK
LCK hit by DDoS attacks again
The LCK was again affected by DDoS attacks. The specific extent of the damage and the response have not been confirmed.
Read on 조선일보 ↗DDoS attacks delay and halt LCK matches
Impact: Server paralysis and match delays and suspensions
The League of Legends Champions Korea was hit by DDoS attacks that paralyzed its servers, delaying or halting matches. Fans expressed concern about the league's management and the possibility of recurrence, and T1's Lee Sang-hyeok expressed regret that fans could not properly enjoy the matches.
Related reports: 8 · last report →
The summary and key facts are written by AI from related reports and may contain errors. Check the original articles and the organization’s official statements for accurate details.